Experience
Senior Game Developer at Manifesto Game Studio, Recife – Brazil
May 2014 – present
Part of both the outsourcing team and educational games team, working on projects sometimes as sole developer, sometimes as lead developer in a team. Many Unity3D mobile (iOS & Android) and desktop games developed from prototype to production. Also developed html5 games, using Phaser and Cocos Creator.
Research Assistant at National Institute of Informatics, Tokyo – Japan
September 2010 – August 2013 (3 years & 11 months)
C# NET development in Unity3D. Artificial Intelligence modeling & development, UI programming, project management.
Software Engineer at UFPE, Recife - Brazil
December 2008 - February 2010 (1 year & 3 months)
XNA 2D Game Development, in charge of integration with Drools Business Rule Engine. AI character modeling, Java to .NET communication, UI programming.
Internship, C# Development at GCF SISTEMAS, Recife - Brazil
February 2008 - September 2008 (8 months)
ERP development with C# and DevExpress. Oracle database manipulation, windows forms (.NET 2.0)
May 2014 – present
Part of both the outsourcing team and educational games team, working on projects sometimes as sole developer, sometimes as lead developer in a team. Many Unity3D mobile (iOS & Android) and desktop games developed from prototype to production. Also developed html5 games, using Phaser and Cocos Creator.
Research Assistant at National Institute of Informatics, Tokyo – Japan
September 2010 – August 2013 (3 years & 11 months)
C# NET development in Unity3D. Artificial Intelligence modeling & development, UI programming, project management.
Software Engineer at UFPE, Recife - Brazil
December 2008 - February 2010 (1 year & 3 months)
XNA 2D Game Development, in charge of integration with Drools Business Rule Engine. AI character modeling, Java to .NET communication, UI programming.
Internship, C# Development at GCF SISTEMAS, Recife - Brazil
February 2008 - September 2008 (8 months)
ERP development with C# and DevExpress. Oracle database manipulation, windows forms (.NET 2.0)
Skills
Game Development, Artificial Intelligence, Intelligent Agents, Virtual Worlds, Software Engineering, Refactoring, Design Patterns, Object-orientation
Technologies
Unity3D / C# .NET / Javascript / Cocos2D / Phaser / Node.js / XNA / Java / C++ / Microsoft Kinect / SQL / Python / CityEngine / Photon Server / Objective-C / Fluent NHibernate / Drools Business Rules Engine / Soar / IKVM / Amazon Web Services
Game Development, Artificial Intelligence, Intelligent Agents, Virtual Worlds, Software Engineering, Refactoring, Design Patterns, Object-orientation
Technologies
Unity3D / C# .NET / Javascript / Cocos2D / Phaser / Node.js / XNA / Java / C++ / Microsoft Kinect / SQL / Python / CityEngine / Photon Server / Objective-C / Fluent NHibernate / Drools Business Rules Engine / Soar / IKVM / Amazon Web Services
At Manifesto Game Studio
OI
This puzzle physics game is a result of a Game Jam experiment.
Guide the faulty characters O and I through the DOS based levels and save them from being deleted by the system.
Game Jolt: https://gamejolt.com/games/oi/309810
Itch.io: https://amanarastudio.itch.io/oi
Guide the faulty characters O and I through the DOS based levels and save them from being deleted by the system.
Game Jolt: https://gamejolt.com/games/oi/309810
Itch.io: https://amanarastudio.itch.io/oi
Botolomeu - Winner of Inovapps 2015
This project was a winner of Brazilian Government's App Development Contest Inovapps 2015.
I worked as the sole developer (and accidental level designer) on this ecological top down runner, available on play store and app store.
App Store: https://itunes.apple.com/us/app/botolomeu-rios-do-brasil/id1161741806?mt=8
Play Store: https://play.google.com/store/apps/details?id=com.threemonster.botolomeu&hl=en
I worked as the sole developer (and accidental level designer) on this ecological top down runner, available on play store and app store.
App Store: https://itunes.apple.com/us/app/botolomeu-rios-do-brasil/id1161741806?mt=8
Play Store: https://play.google.com/store/apps/details?id=com.threemonster.botolomeu&hl=en
iCO₂
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From 2011 to 2013, together with my master's degree, I worked on iCO₂, a multi-user eco-driving game developed in Unity3D, with C# .NET. It is available on Facebook and for iOS, and it was later brought to one of the world's largest digital interactive learning and display spaces, "The Cube", in Brisbane, Australia (see video).
I was in the project since the beginning and accumulated the roles of project manager and lead developer. Concretely, my work included (among others):
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Technologies: Unity3D / C# .NET / CityEngine / Photon Server / Objective-C / Fluent NHibernate / Amazon Web Services
VTEAM
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A one-year project to build a serious simulation game for training project managers, in XNA, with C# .NET. Interestingly, in order to use a certain business rule engine to run the behavior of the virtual characters, the game was developed in mixed Java/.NET environment (we wrote a paper on that!). I was responsible for the modeling of the AI characters, design and development of integration between .NET and Java environments. Also worked in UI programming and testing. Home page: http://vteam.cin.ufpe.br/ (in Portuguese) |
Technologies: XNA / C# .NET / Java / Drools Business Rules Engine / IKVM / C++ / Soar /
Unity Kinect Camera Control
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Freelance project of a Unity package with various camera control and 3D movement schemes based on Skeleton Tracking and Face Tracking with Microsoft Kinect SDK. Responsible for the creation of Kinect skeleton data interpreters, creation of Skeleton-based camera controls in Unity3D.
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Technologies: Unity3D / C# .NET / Microsoft Kinect SDK /





